Posted by Plish on December 1, 2014
Today was my first day at the Annual Radiology Society of North America (RSNA) Meeting. It’s a great conference to see what’s new in minimally invasive diagnosis and treatment. What was especially evident was the emphasis on patient experience, on making the healthcare experience less intimidating and more interactive.
These machine wraps and environments from Bear Facts Entertainment make the environment more inviting and less intimidating for children (and this helps put parents at ease!)
Check out these Star Wars-eque looking MRI imagers from Chinese Company: Magspin Instrument Co
There are HD screens and vendor displays that deal exclusively with creating beautiful environments, like the works of Physicist turned artist, Arie vant’ Riet:
Finding ways to enable radiologists and patients to share images and information across the myriads of health record systems is also integral to giving patients greater control of their healthcare.
There were also devices like the Medspira Breath Hold system that help patients interact with the process to better improve the quality of images, or radiation treatments.
Last, but by no means, least, there’s the flare of Fischer-Giotto. Fischer Medical Technologies conveys the elegant curves and movements of their digital mammography systems through a logo that seems more apropos on Michigan Ave than in a Radiology Conference.
It’s clear (Thankfully!!) that the healthcare industry is beginning to recognize that there’s more to
healthcare than just “Take two of these, four times a day, and call me in a week.”
I’ll be bringing you more from RSNA as the week continues! Would love to hear the thoughts of others that attended the conference.
Posted in Arts, children, Customer Focus, Design, Ergonomics, Experience, Healthcare, Medical Devices, The Human Person, Wellness | Tagged: Arie vant' Riet, Bear Facts Entertainment, Customer Focus, Design, designing healthcare, Fischer-Giotto, giotto, healthcare design, Magspin Instrument Company, medspira, patient experience, patient focus, RSNA, RSNA 2014 | Leave a Comment »
Posted by Plish on June 26, 2014
The crossing guard waved her arms and held up the stop sign. On my way to a prototype shop to pick up some parts, I slowed, and stopped, and watched.
Behind the yellow vested guard, thirty to forty seven year olds began crossing the street in a relatively organized manner, except for one girl. She wasn’t particularly tall as far as 7 year olds go. She had straight, dirty blonde, just-past-shoulder length hair, and was wearing a white number 4, Brett Favre, Green Bay Packers jersey. While her friends took a linear approach to street crossing, she took each step in a calculated manner.
With each step she reached with her little legs to the next reflective strip in the cross walk. Like Indiana Jones crossing a foot bridge, this little girl took a step, rebalanced, shuffled to get to the edge of the strip and then s t r e t c h e d her leg, pointing her toes, landing on the next reflective strip. Intensely concentrating on where she stepped and avoiding knocking into those around her, she wove her way across the street.
As I smiled at the beautiful play, I realized that this little girl, in this situation, embodies what’s necessary for there to be successful innovation.
1. Safe Space is Needed – She most likely couldn’t have done what she did if cars were whizzing through the crosswalk. The crossing guard stopped traffic and created a safe area. If you want people to be innovative, or for that matter, if you want to be innovative yourself, somehow the traffic has to be stopped. Someone, or something, has to run interference and create a space and time for innovation. Corporate politics and power plays are guaranteed innovation killers. There needs to be insulation from NOISE and distraction. If an innovator has to worry about getting hit by proverbial cars, she can’t create.
2. Give the Minimum Direction Necessary – The little girl was likely told: “Cross the street with your friends when the guard says it’s safe. Be sure to stay in the crosswalk!” She wasn’t told where to step, how many steps to take, or who she had to walk with. She knew she had to get from Point A to Point B. Too often there is a tendency to manage how people get from Point A to Point B. Don’t. There are infinite combinations of numbers that when added equal 4. It’s not simply 2+2. This goes for personal creativity as well. When in a creative endeavor, ask yourself if you’re simply taking the shortest distance between two points or if you’re exploring options. Sometimes we don’t even realize we’re taking the ‘easy’ way, or following everyone else, until we stop and ask ourselves what we’re doing.
3. Space for Fun/Exploration – To me, fun and exploration are largely synonymous. I alluded to this earlier. The girl was playing while accomplishing what was asked of her: crossing the street and staying in the cross-walk. As safe space is needed, so is space for playing. People need to explore, to try things out, to play and have fun while they innovate. At least they should. If someone isn’t having fun going from Point A to Point B, you should ask yourself if that person is the right person in the right place in the project. But, it’s not always the person! If someone isn’t having fun, this could also be an indication that above points 1 and 2 haven’t been implemented. If they haven’t, fun is much less likely to occur. Use this check for yourself as well. Are you passionate about what you’re doing? Are you having fun? If not, find out what it is that’s blocking the fun.
When you’re trying to create the best environment for innovation for yourself or others, picture the little girl in the Brett Favre jersey stepping from reflective strip to reflective strip while crossing the street. Remember the three guidelines and you might just find yourself coming up with more creative work and having fun doing it!
Posted in children, creativity, culture of innovation, Design, imagination, innovation, problem solving, Workplace Creativity | Tagged: children, creative cultures, Creative Environments, creative problem solving, creativity, crosswalk, culture of innovation, Design, designing innovation, imagination, innovation, innovative culture, Workplace Creativity | Leave a Comment »
Posted by Plish on August 4, 2012
I fondly remember my chemistry set. Actually I had a couple of different types of sets, one was chemistry based, another was geology based and the third had a biological theme. Nevertheless, my memories go back to my chemistry set and the wonders of phenolphthalein solution. Changing solutions from pink to clear and back again, it was magical.
I performed countless other experiments but in particular, I remember my attempt at re-creating a mini-scale ‘Hindenburg’ in my garage. It created a glorious flame but since the shell was a rubber balloon, it took less than a second and it was gone…
I came across this article bemoaning the disappearance of chemistry sets – something I’ve often personally pondered as well while walking down the aisles of hobby stores. As the article points out, chemistry sets are about more than chemistry.
Chemistry sets promote behaviors that are key to creative thinking, key to innovating.
- Combination is king – By combining two or more things we create something brand new.
- Experimentation is queen – What if I try mixing that with this, what will happen? What if I change the ratio, will it still work?
- Getting beyond the failure – Sometimes experiments don’t give the results we expected. What went wrong?
- Actions in science have consequences – Yes, even with chemistry sets people can get hurt and property damaged. Think and be safe!
- It’s nothing if it’s not fun – This is obvious but often ignored.
I sometimes wonder if there is a correlation between lack of chemistry sets and the seeming decline in innovative thinking in the US.
What do you think?
Posted in Brain Stimulation Tools, children, Creative Environments, creativity, culture of innovation, Design, innovation, Innovation Tools, Nature of Creativity, Play, problem solving, Science | Tagged: chemistry sets, creative environment, creativity, Design, innovation, Innovation Tools, Nature of Creativity, teaching creativity | 1 Comment »
Posted by Plish on September 23, 2011
Playing is essential to learning. Children play constantly, and guess what? They learn constantly.
Adults could learn if they played, but unfortunately we think play is only for kids.
Enter the Theta Music Trainer.
While children could definitely learn from this, adults are the ones that could really sink their teeth, um, ears, into this.
Music connects with those parts of our brain – those artsy, non-linear areas – that help with creative thinking in general. Flex your musical brain ‘muscles’ and you flex your creative muscles.
The Theta Music Trainer site gets that creative workout going, and in a fun, and playful manner. Oh, and did I say, “Free?” Yup, it’s free. However, if you get addicted to the games, and want to learn more than the free levels offer, you have to subscribe. Regardless, there are plenty of free resources worth checking out. (As an aside, the business model for this site is intriguing, don’t you think?)
So, make some beautiful music tonight – Your creativity muscles will thank you!
Posted in Authenticity, children, creativity, Creativity Videos, games, Musical Creativity, Nature of Creativity, The Human Person | Tagged: creativity, creativity tools, games, innovative business model, mind, music, music theory, music training, Nature of Creativity | 1 Comment »
Posted by Plish on May 11, 2011
click to see full size
Langen and Velay– This is a GREAT article on writing and the haptic experience.
Two summaries worth reading: Better Learning Through Handwriting and How Handwriting Boosts the Brain.
Posted in Authenticity, Behavioral Science, children, cognitive studies, Creative Thinking Techniques, creativity, Design, imagination, Information Visualization, innovation, Nature of Creativity, problem solving, Sketching, The Human Person, Writing | Tagged: congitive studies, creativity, Design, handwriting, haptic research, Sketching, Writing, writing vs. typing | 1 Comment »
Posted by Plish on June 8, 2010
I read this little tidbit over at Fast Company about how Design Thinking will give way to the next big thing: Hybrid Design. I found myself having the same thoughts as those who responded to the article. Most of those folks believed there was nothing really new being mentioned in the article other than the creation of a new term to describe what’s already been happening for a while – a loooooong while.
So it got me thinking.
We call it “design thinking’ but a key aspect of design thinking is actually doing. It’s about thinking by acting, or perhaps more properly, thinking through acting…
but then, maybe it’s by thinking by and through acting…
…While watching the Stanley Cup playoffs at my brother’s house, my kindergarten aged niece asked me to play a game entitled, “Invisible, Shminvisible.”
Even though my niece explained it carefully, I wasn’t able to really figure it out through listening. So, I started playing the game with her and she and her older brother directed me. Soon, I was a participant in the game. It made sense.
Which brings us back to the discussion at hand. I learned by playing and through playing. It wasn’t about sitting down with a rule book (which I ‘m thankful for because I’m quite sure that such a book would be at least 5 – 10 pages long if penned in “instruction manual” lingo.) It was about the wonderful process of looking, understanding and making.
So, bringing us full circle here:
The evolution Read the rest of this entry »
Posted in Authenticity, children, Creative Environments, creativity, culture of innovation, Design, design thinking, Human Rights, imagination, innovation, Life Stages, problem solving, Sketching, The Human Person, The Senses, Workplace Creativity, ZenStorming | Tagged: Authenticity, children, creativity, design thinking, human nature, innovation, neoteny, play, The Human Person | 1 Comment »