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Archive for the ‘Innovation Tools’ Category

Innovation Proposes, You Say “Yes” – Can All Parties Make This Critical Shift in Perspective?

Posted by Plish on May 25, 2018

 

Innovations occur at the intersections

 

As I walked into the Earthly Goods health food store I noticed the neighbors and immediately thought,  ” Wow, Bath and Body Works, Nothing Bundt Cakes and Earthly Goods.  There are some dynamite opportunities just waiting to happen, if….”

If What?

If the parties involved have enough courage to create a working relationship and even more courage to develop new processes that leverage all parties’ strengths. In my experience, the latter is where most cooperative ventures grind to a halt.

Creating a relationship seems to be the easy part. 

Someone comes up with a great idea that has one missing piece.  After a little digging, a partner is found to provide that piece and the excitement is palpable.  The first prototypes are made that successfully leverage both companies’ competencies and there’s even more excitement!! And then…

Who’s going to deal with the problems if they pop up?

Do we handle it ourselves or let them handle it?

All of a sudden people forget why the venture was started in the first place.

We can’t let them handle it.  We’ve always handled that part of the business! 

The doubt and insecurity take over.

The products, the deal, the relationship loses its luster and nothing happens…

For there to be success, parties need to realize they’re a tertium quid, at least at the start.

The partnership results in something new that is neither company and yet both companies.  Once a new relationship is formed, both parties need to be willing to re-write the rule book and then play by the new rules.

Accept that, and beautiful things will happen.

So let’s assume that the parties shown in the picture can find a way to work together.  What creations would you like to see created out of those relationships?  I like the response posted on the ZenStorming™ Facebook page:

Beginnings

 

 

 

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Posted in Design, Entrepreneurship, innovation, Innovation Tools, product design, Service Design, Uncategorized, ZenStorming | Tagged: , , , , , , , , , , , , | Leave a Comment »

There’s More to Hot Sauce than Meets the Tongue – How to Jumpstart Business Idea Generation

Posted by Plish on March 7, 2018

Hot sauces

They’re everywhere.  From mild to scorching, these heat packed condiments can perk up almost any dish – if perky is what you want.

How do we come up with new ways of growing a hot sauce business?

There are multiple ways to come up with new business ideas.  One of the processes I use for generating multiple ideas quickly is illustrated below.  It’s based on a simple process.

  1. List the traits/attributes of a specific product/service (I use VUE) Those are shown in purple in the concept map below. (Color coding helps tremendously in keeping track of ideas.  I could even do more color coding by group)
  2. Think of ways of enhancing or changing the attributes.  These are the ideas. These are shown in green.
  3. Let one idea lead to another – don’t censor yourself!

Hot Pepper Ideas-copy.pngThe PDF of the above document is here

 

This use of Attributes can be even further structured. While I just took traits as they popped into my mind, there are other tools that I use that are slightly more structured and they can be used to guide idea generation.

(In fact, I wouldn’t be surprised if I’m actually using these additional frameworks, it’s just second nature and I don’t think about it as much.)

It’s about POEMS

Not poetry, but POEMS. This acronym was developed by the folks over at the Illinois Institute of Technology-Institute of Design. The POEMS framework is not actually an idea generating tools per se.    It is a research framework. It provides a memorable way to code/categorize observations.  However, I use it  as a way to jump start ideation.

POEMS is an acronym for:

People

Objects

Environment

Messages/Media

Services

For each of the above, list everything you know about each one and then subtract, add or change the attribute.

People – Who uses this?  Using the Pepper Sauce example, people typically think of hot sauce as geared towards adults.  What about making a hot sauce for children?

Objects – What are the objects that people interact with?  Bottles, the sauce itself which is made up of vinegar, spices, sugar, peppers, etc.  Eliminate the bottles.  Eliminate an ingredient.

Environment – Where are the products or services used?  Where are hot sauces used? Kitchens, at the meal table, in a car.  Where can the use of hot sauces be extended?  Can where they’re made be changed?  

Messages/Media – What messages are typically conveyed?  What do labels and other media look like? For Hot Sauce, why do labels always using scary, intimidating images?  Can a container label be inviting and gentle?

Services – How are products delivered?  How are they sampled? How are they bundled?  What places have hot sauces?  There are health values to the capsaicin, what about selling that idea/product at boutique spas?  What about developing medicinally spike pepper sauces?  What could you add to give them more nutritional value?

If POEMS isn’t fruitful try AEIOU.

It’s similar to POEMS, but AEIOU gives a slightly different twist. Each framework can give you new ideas.

Activities – What do people want to accomplish, what needs to get done
Environments – The setting and context
Interactions – Are between people/people, people/objects, objects/objects
Objects – The things in the environment, things people use
Users – The people using the product, trying to accomplish something

So, there you have it.  What do you do to jump-start new ideas?

NOTE: If you actually want to try out a hot sauce idea, let me know 😉

Posted in brainstorming, Creative Thinking Techniques, creativity, Design, Disruptive Innovation, idea generation, innovation, Innovation Tools, product design, Service Design, Workplace Creativity, ZenStorming | Tagged: , , , , , , , , , , , , , , , | Leave a Comment »

What are You Seeing when You’re Listening? – Don’t Ignore this Key to Innovation

Posted by Plish on January 15, 2018

To observations which ourselves we make, we grow more partial for th’ observer’s sake. (Alexander Pope)

I really like the book, Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers .   It’s chock full of insights and I like just picking a random page and reading.  But there’s a problem with it  – actually there’s a problem with all books that give the ‘secrets behind success’.

One can only see what one observes, and one observes only things which are already in the mind. (Alphonse Bertillon)

If you ask people, “what are you doing there?”, they will tell you what it is they think they’re doing.  The problem is that it may, or may not, be what they’re actually doing.

So is the information contained in books like Tools of Titans wrong?

No, not at all.  But it very well may be incomplete, or worse, inaccurate.  Very often people say what it is that they remember what they’re doing.  They share what they think is important  – the little things are left out.

Practical observation commonly consists of collecting a few facts and loading them with guesses.(Author unknown)

I was researching a surgical procedure once to determine if there were some improvements that could be made to the devices the doc was using.  He told me what he was doing, before, during and after the procedure.  He answered all of my questions.

However, what was surprising to me is that, while he said there were no problems with the procedure, there was a certain repetitive motion that the doc used.  It wasn’t even a comfortable motion, it was very awkward in fact.

But the doctor never mentioned it and said everything was great!

Developing better and more accurate observational skills is essential for everybody and every profession. Basically, If you can’t observe accurately, you can’t think accurately. (Tiit Raid)

You can observe a lot by just watching. (Yogi Berra)

The key point here is that observation is key to understanding what people are doing.  In fact, observation can be even more powerful that interviews alone.  But, communicating the observations such that they can become building blocks for future projects is a task unto itself.

There is no more difficult art to acquire than the art of observation, and for some men it is quite as difficult to record an observation in brief and plain language. (Sir William Osler)

Observing without communicating this information effectively can  create a situation in which people can reach inaccurate conclusions, and then that could result in a product that doesn’t meet  requirements, or worse: a project gets cancelled because there is no perceived need.

Tools of Titans‘ author, Tim Ferriss,  only shared information that he personally experimented with.  So, in essence, Tools of Titans is a list of things that worked for Tim.   That, incidentally, is a great way to show others what you’ve learned.  Try it and then share!

Everyone is in the best seat. (John Cage)

 

Everyone thinks that they know what they’re doing.    Especially if it has to do with their own habits/rituals.  That’s not bad, just incomplete.  Sometimes the only access we have to a person’s activities are through what they say they do.  We just have to  trust and try and flesh it out.  With the right questions, sometimes interviewees themselves are surprised to learn what they’re doing.

Tools of Titans does a great job of sharing people’s perceived actions and activities.  It’s a great resource.  But, it’s also a great reminder that as designers, as innovators, while we can learn powerful things from what people say they do, we can learn even more by observing.

 

 

Posted in Design, innovation, Innovation Tools, Interviews, observation, problem solving, Service Design | Tagged: , , , , , , , , , | Leave a Comment »

Want A New Year’s Resolution to Increase Your Innovation Output? – Try This

Posted by Plish on January 2, 2018

Happy New Year!!

Yes, it’s the new year.  A fresh slate.  It’s time for that time honored tradition of making resolutions.

In the world of innovation, there is one resolution you can make that will result in more creative ideas, more really creative innovations.

But before we make that resolution, Let’s Toast with a Heineken!

Heineken’s interactive, Ignite beer bottle is a thing to behold.  It’s not just a passive hunk of glass that holds a liquid.  It’s an active participant, sensing and responding, thus encouraging certain behaviors.

But their work has gone beyond the bottle.  Heineken also uses IoT and AR to increase sales and optimize the sales and distribution process.

The point here is that Heineken is not just seeing themselves as providing beer.  They see themselves as providing an experience.  From the store to the nightclub, they understand that people have lives, they act in certain ways in certain situations. When designing products with this in mind, not only does Heineken see improved sales and distribution, but people enjoy the product more!

What does this have to do with the New Year’s Resolution?

Everything.   Great innovations come from great ideas that dive into the depths of reality.  In Heineken’s case, these innovations come from a shift in perspective.  They look beyond the obvious and embrace the breadth and depth of the product experience.

At the heart of these innovations is a realization that for every action there is not only a reaction but a pre-action, and there are reasons for these actions.

Let’s Buy a Hammer

I want to buy a hammer to drive a nail into a wall.  Chances are, I don’t just want a nail in a wall.  I want to hang a picture.  But, I don’t just want to hang a picture, I want to beautify the room, or bring back a memory.  You see where this is going.

Most hammer manufacturers are making something to drive a nail.  It’s why hammers are virtually unchanged for decades.  They focus on efficient nail driving. But,  the nail is more than that, and in fact, it’s part of the process to create an experience – it’s not just about driving nails. (Other companies have realized that.  Nail-less hangers and non-marring adhesives all get at the ‘hanging’ part of the process.  But they still don’t necessarily see the whole picture. HA! No pun intended 😉 )

Heineken, on the other hand, is exploring the many tentacles of before, after, during and why.  Beer is purchased and consumed in specific contexts.   It’s not just a bottle.  It’s part of an experience.  We share a toast.  We drink in clubs.  We clink bottles.  We savor and feel the beat of the music.  The bottle is in the midst of all this, and it’s a shame that it’s been a passive part of that experience. But, it doesn’t have to be that way.  

The bottle can enrich the experience. 

It can participate in the club environment – it can sense and respond, and because it does, it creates it’s own feedback.  We gain pleasure from experiencing the bottle and its contents, so we encourage and repeat certain behaviors.

At the end of the day though, it’s not about bottles. It’s about innovative products and services that bring exciting and memorable experiences.

So let’s make that Resolution!

I resolve to look for, and design for, the Truth behind the Reality.

whoa…. that’s deep.

Not really.   It’s just a more thorough way of innovating.

Explore context. Explore ritual.  Explore relationships.  Explore meaning.

Personally I like the AEIOU framework:

A: Activities are goal directed sets of actions – things which people want to accomplish

E: Environments include the entire arena where activities take place

I: Interactions are between a person and someone or something else, and are the building blocks of activities

O: Objects are building blocks of the environment, key elements sometimes put to complex or unintended uses, changing their function, meaning and context

U: Users are the consumers, the people providing the behaviors, preferences and needs (Christina Wasson, quoting E-Lab, 1977)

Courtesy of https://www.10000ft.com/design-recipes/aeiou-research-framework

There are other systems like POEMS, POSTA, etc., but the point of them all is to find and design for the truth behind the reality.  Look at the big picture – don’t settle for the obvious!

The Reality: I want drive a nail into a wall

The Truth Behind the Reality: I want to take a step to beautify a room with a picture from a vacation to remind everyone of the great memories there

The Reality: I want to have a cold beer at a night club

The Truth Behind the Reality: I want to have fun!  I want a night of memories, a night of interaction!

The Reality:  A surgeon wants to cut a hole in the skin

The Truth Behind the Reality: A surgeon wants to quickly and easily place a device. The surgeon wants the patient to feel better so that she can go to her grand-daughter’s wedding in a week.

Where do you think the innovations are going to come from?

Designing for “The Reality” or for “The Truth Behind the Reality”?

Sure, innovation can come from just designing for “The Reality”.  In a world where all that is needed are nails driven into a surface, a new design of hammer – a nail gun – will be hailed as an innovation.    But let’s look at the “Truth Behind the Reality”:    How will people with nail guns interact with each other and the nails?  What about being able to use it in cold, or heat, or rain, or underwater?  Are we just putting up boards or building a house that will be a home? What about types of materials being nailed?  Who is buying the nail driver?  Are nail drivers even necessary?

See the difference?  Ideas will start flowing once we look under the surface.

The choice is yours

You can choose to design for “The Reality”.  You can make another hammer, another beer, another beer container.

But understand the “Truth Behind the Reality” and you will design products and services that Ignite experiences.

Make the resolution and stick to it.  

I resolve to look for, and design for, the Truth behind the Reality.

The world will thank you!

 

 

Posted in creativity, Design, Disruptive Innovation, innovation, Innovation Tools, observation, problem solving, Research, Service Design, Technology, The Human Person | Tagged: , , , , , , , , , , | Leave a Comment »

Empathic Empowerment Key to Transcending Innovation-Stifling Environments

Posted by Plish on November 23, 2017

Humans have a limited amount of bandwidth available for innovation.  Stress and creative thinking are intimately inversely related in our brains.  Increase stress levels and creative problem solving capability goes down.

People who live in high stress situations,  who face financial challenges daily, who are constantly bombarded by stimuli that evoke negative emotions, have a difficult time  thinking creatively.  This is because we expend brainpower when we have to cope with stress.

It’s also typically true that the best solutions to problems come from those people who are immersed in those problems.  The ‘insider’ is usually better able to come up with solutions than an ‘outsider’.  But there’s a catch.  Because of this innovation/stress relationship, if ‘insider’ people are overly stressed, they can’t come up with solutions to the problems that surround them.  So, the best solutions are prevented from materializing by the very environment that needs to be changed.

The first step then to  creatively and successfully solving problems in high stress environments is to help individuals deal with the stress.

A non-profit called EMPath is doing that by using brain science to enable people to deal with life’s pressures and take control of their lives — even if it’s one small step at a time.

When people are more in control, then stress levels go down.  Stress goes down, the brain energy bank doesn’t get depleted, and creative problem solving ability can go up.  The result is that people can now think of ways to improve their lives, their families and their neighborhoods.

During this Thanksgiving holiday, let’s make  a point of living our thankfulness by living with empathy, empowering others, lessening the burdens that people feel.

The result is more clarity, more peace, more potential unleashed to make the world a better place.

Happy Thanksgiving!!!

Posted in culture of innovation, idea generation, innovation, Innovation Tools, problem solving, Social Innovation, stress, The Human Person, Wellness, Workplace Creativity | Tagged: , , , , , , , | Leave a Comment »

When Innovation is Counter-Intuitive: Fighting Fire with Fire

Posted by Plish on March 30, 2017

Wood.

A beautiful, versatile material, but humans aren’t the only ones who like it.

Bugs like it.

Fungi like it,

Fire destroys it.

So how do we make it more robust?

Typical approaches are to chemically treat the wood.  Soak it, coat it. But, some of those chemicals are downright nasty to humans and nature.  Plus, they often need to be re-applied frequently to keep the wood in its peak resistant form.

Turns out there’s a simpler, more effective way of making wood resistant to fire, and to critters of all sizes.

In Japanese the technique is called Shou-Sugi-Ban.  It’s been practiced there for at least 300 years, probably longer.

In English it’s called: Fire.

Yes, that’s correct.  Burn the wood.  Char it.  The process destroys the cellulose and leaves charred lignin behind which is much harder to ignite. (Ever try starting a fire with cold charred wood?  It’s possible but not easy)

From an innovation standpoint, I love the fact that Shou-Sugi-Ban is so counter-intuitive.

Often when people encounter a weakness in a material or design, the reflexive response is to avoid it.  Design around it.  This innovation hack embraces the weakness and capitalizes on it.

The technique is simple.  Look at the negatives and see if you can control and/or exaggerate them in time or space to create a solution that renders the negatives powerless at a later time or place.  In this case, fire is typically the end of wood.  However, by putting fire at the beginning of the wood treating process, the wood becomes resistant to fire down the line.

Another example from the world of fire?

For years oil rig fires have been extinguished by using explosions, and now a similar technique is being explored to put out wildfires.

Other examples of this contradiction based technique have directly impacted the lives of millions.

Vaccines for one.  By taking a pathogen and exposing the body to it in a controlled manner –  Voila!  Immunity!

There’s also Desensitization.

It’s used to cure people of allergies.  A psychological version of desensitization is used to cure people of phobias.  In both cases, people are exposed to the problem causing agent in a controlled manner.  Like the wood of Shou-Sugi-Ban, they become resistant to the very things that made them miserable.

So, next time you have a product that has an Achilles heel, see if you can use that weakness as a strength by applying the weakness in a preemptive manner.  The results could surprise you.

 

 

Posted in Biomimicry, Case Studies, Design, innovation, Innovation Tools, problem solving, Sustainable Technology | Tagged: , , , , , , , , | Leave a Comment »

How to Discover Opportunity in Negativity

Posted by Plish on February 24, 2017

Negativity.  It’s everywhere.

It seems no one can do anything right.  Whether in politics, business or design critiquing, the default reaction seems to be one of negativity.

In some ways people can be excused.  From an evolutionary perspective, seeing the negatives gives an advantage in fight or flight situations.

Reaction 1: That tiger’s going to eat us – RUUUN!!!! (NEGATIVE)

Reaction 2: That tiger is licking its lips no doubt because it had a giant meal and now she’s just resting.  We can walk right by her. (POSITIVE)

The negative clearly has the advantage.

But, we’re not in Fight or Flight most of the time

Modern society has eliminated most acute threats to our existences. But that doesn’t stop us from seeing the negative. The problem is that when everyone is seeing negatives, the positives escape notice.  In fact, when the crowd is seeing negatives, we have a greater tendency to reinforce the negatives present and even find new ones.  Misery not only loves company, it creates it!!

Be a contrarian!

While recently reading “The Art of Contrary Thinking” (by Humphrey B. Neill) i was struck by the following:

“Bring up almost any question – on domestic or foreign affairs – and you will hear voices at once chime in that “it won’t work,” “It can’t be done,” and so on….(Instead,)…If we start asking “what’s right?”about this or that question, we shall find  we are actually changing our whole method of thinking.”***

Changing how we think is not easy to do, but it is fruitful and it can be done.

Example 1: Of mice and men…

in 1979, there was a mouse driven graphical user interface in use at Xerox.  It wasn’t commercialized.  It was clunky, had three buttons, and was hardly ready for prime time.  Steve Jobs saw it, and most importantly, saw the good in it.  He saw past the clunky three button tethered box.  The rest, as they say, is  (Apple) history.

Example 2: All they’re doing is playing games!!

That’s a typical refrain of people when they see young people playing video games and even recording and sharing them on YouTube.  Yet, E-Sports are not just a fringe phenomenon.  They are a multi-multi -million dollar ‘sport’that involve millions of people worldwide (Gaming almost had 100 billion in revenues in 2016!!) .

You can mock it.  You can call it a fad.

Do that and one thing will be guaranteed:

You’ll miss out.

So Design for the good!

Before you can do that, you need to first see the good. You need to not agree with crowds.who will be pointing out the zillion things wrong.  You need to have enough character and confidence to look deep, see the good, and stand by the good in a product, service,  technology or cultural phenomenon.

Ask yourself: What’s good about ……?

Build upon that good thing! Use it as a spring board.  Innovate around it!

Opportunities will present themselves where others just see… well actually, they won’t see anything.  They’ll be complaining about this or that.

You, as a contrary thinker, will be making better products, and making the world a better place!

 

*** – This book was written in the 1950’s and he was bemoaning the negativity pervasive in discourse!!!

Posted in Design, Entrepreneurship 2.0, innovation, Innovation Tools, Uncategorized | Tagged: , , , , , , , , , | 2 Comments »

What Makes Innovations Sticky and Contagious?

Posted by Plish on December 18, 2016

wiper salute

 

As I write this, temperatures are plummeting toward -5F (-21C) tonight and a high of 1F(-17C) tomorrow, punctuated by times of high winds and snow…

Windshield wipers frozen and locked to a windshield that’s caked in ice and snow

For those who live through winters where the temperature drops below the freezing point of water, it’s a frustrating and very real problem.  I personally solve this problem by covering the windshield and wipers with a gray, black and white snow leopard patterned sheet called FrostGuard.

Others, like in the picture shown above, do something elegantly simple:  Elevate the wipers so they aren’t wedged down at the base of the windshield.  This keeps the wipers free and makes cleaning the windshields after a snow storm easier. The wipers themselves aren’t caked in ice and are more useful on the ride home.

What is fascinating, is that this phenomenon perpetuates itself.  Just a couple years ago, I seldom saw this phenomenon.  Now, drive into a parking lot with impending snow and ice, and rows of car wipers salute me!

So, why does this practice catch on?

To answer this, let’s look to Jonah Berger’s, “Contagious:Why Things Catch On.” and “Made to Stick:Why Some Ideas Survive and Others Die” by Chip and Dan Heath.

Berger calls out six traits of contagious ideas:

  1. Social Currency – It makes you look cool or in the know
  2. Triggers – There are triggers in the environment that make you think about an idea
  3. Emotion – It involves emotional engagement
  4. Public – If it’s public people can see it and share
  5. Practical -Practical is better than obtuse.
  6. Stories – It’s conveyed in a story

The Heath Brothers point out these traits for sticky ideas:

  1. Simple -Has a core concept
  2. Unexpected – It surprises people
  3. Concrete – An idea can be grasped and remembered later
  4. Credible – It’s believable
  5. Emotional – Engages people
  6. Stories – It’s conveyed in a story

The elevated Windshield Wipers hit multiple points

  • Simple – Lift wipers to make your Post Storm Windshield Cleanup  (PSWC) easier
  • Social Currency – Dude, I know how to make the PSWC. Am I cool or what?
  • Unexpected -Whoa, check out the wipers standing in the rows of cars!
  • Triggers – It’s going to snow while I’m in the office (or shopping center, or…). Time to do something about it now so I don’t pay for it later.
  • Concrete – Just lift the wipers. How easy is that?
  • Emotion – We’ve all felt biting winds and frozen body parts while scraping ice off of windshields and cursed under our breaths when the wipers don’t clean the windows, even after we’ve sprayed a ton of wiper fluid!
  • Credible – Makes total sense to lift the wipers
  • Public – It’s in parking lots everywhere
  • Practical – In other words: easy to practice
  • Stories – This whole post is talking about this concept.  But the real story is told each time someone walks into a parking lot: Once upon a time,  a winter storm was coming.  As you exit your car after parking, you see multiple cars with wipers proudly standing perpendicular.  You go into the office.  Meanwhile, snows came and they were terrible!  When it’s time to leave, you’re greeted by a blast of arctic as you walk into the parking lot.  While you and others get frost bit, and curse over howling winds while cleaning your windshields, Wiper People spend less time in the cold, and are actually able to see out their windshields on the drive home.  And they lived happily ever after!

What’s the moral of the story?

Innovations get adopted when people’s paths cross.  And they need to be sticky and contagious.  Put them out there so they’re easy to try.  The best ones end up letting you see the world and yourself a little more clearly. 😉

 

 

 

 

 

 

Posted in Case Studies, Design, innovation, Innovation Tools, Uncategorized | Tagged: , , , , , , , , , , | 1 Comment »

How to Make Sure Prototypes are Useful, Even When They Fail

Posted by Plish on November 28, 2016

It worked flawlessly for 4 minutes and 25 seconds…

And then it didn’t.  The VP smiled and said, “I get the idea.”  After getting through the embarrassment of the failure, the team learned what went wrong, and got to work testing variations of the failed component.  The new versions didn’t fail, and the product went on to eventually make millions…

 

“Risk comes from not knowing what you’re doing.” – Warren Buffet

Risk and fear walk hand in hand with lack of knowledge.  The best way then to minimize fear and minimize risk is to understand,  to know what’s happening.  Prototypes are part of that knowledge building process.

The knowledge base that takes shape through prototyping is equally, if not more, valuable than the actual mock-up itself.

The challenge in most organizations is to make the shift from being object/success based, to process/knowledge based.  Then, even if a product never gets commercialized, the knowledge that gets created can be used for other products, other projects, and make those into money-makers.  Knowledge creates a bolder approach to the future!

What do we do to make sure we’re after knowledge, not just results?

Whether you are creating products, services, or even a new business model, don’t think of prototyping as a ‘testing an idea’ event, but instead as a learning process.   The best way to change into a process based mentality is to ask questions, and then create prototypes that will get you that knowledge.   Three basic questions guide how you get that knowledge as efficiently as possible.   Notice that nowhere are we asking,”Will this work?”  Instead, ask yourself these questions and then start prototyping!

  1. Which answers can I get to easily?  Easy translates into fast answers.  It doesn’t necessarily mean cheap, it just means  that there are few moving parts, so to speak.  The relationships are clear cut – there are anticipated outputs for each input.  Subtract a dimension from your  concept and test that.  For example, if a knob has three dimensions but you want to see how easy it is to grab,  cut it out of cardboard and build a two-dimensional model. Sketch when you can.  Is there infrastructure in place, such as test equipment, that makes it easy to test something?  Quick answers, that’s what you’re after.  You might not be able to go to the moon with your prototype, but you might be able to get more confidence that it’s possible.
  2. Which answers can I get cheaply?  Low cost doesn’t mean quick or easy, though often it does. These prototypes also often aren’t highly accurate. But that shouldn’t matter.  Can you build something out of polymer clay instead of 3D printing it, or molding it?   Find ways to duplicate function using cheap materials or techniques.
  3. Which answers  will give the greatest bang-for-the-buck?  Getting these may be neither cheap to test, nor fast to create, but, at the end of the day, they yield potential answers that could unlock future decisions.  To find these, ask what part, system or sub-system, if you eliminated it from the design, would cripple it hopelessly?  What is key?  The movie “Victor Frankenstein” is playing in the background as I type this.  The electrical charging system is key to energizing Frankenstein’s creations as none of his creations are possible without electricity. Those electrical systems are his bang-for-the-buck systems.  Those are the types of things you want to prototype!

With each of these three types of prototypes, make sure that you have back-up plans.  Make extra parts.  Make variations. Confirm that you understand why things are happening the way they are.

When do I prototype the final product?

Even though it’s often tied to ‘go/no-go’ decisions about a product, prototyping the final version is part of the prototyping process spectrum.   It’s still about knowledge creation, so if you’ve learned what you can about the systems in simple, cost effective methods, and you’ve learned about the ‘bang-for-the-buck’ systems, there shouldn’t  be many surprises.  Still, expect the best, and prepare for the worst.  Have plans in place to deal with those surprises.

Remember, prototyping is about knowledge creation!  That’s why failure is okay. (In fact,  believe it or not, you want some level of failure!)

Let’s summarize what it takes to make sure prototypes are useful.

Make various types of prototypes to answer questions:

Make easy prototypes.  Learn.

Make cheap prototypes.  Learn.

Make prototypes of your key components and sub-systems.  Learn.

Document your learnings.  Build upon what you know.  Experiment to find out what you don’t know, and document it so it can be shared.

Follow this process and your prototypes won’t just be an artifact tested in a one-time event.  They will be doorways to knowledge, and knowledge eliminates fear, allows you to deal with risk, and ultimately, leads to success.

 

Posted in 3D Printing, culture of innovation, Design, design thinking, innovation, Innovation Tools, problem solving, Workplace Creativity | Tagged: , , , , , , , , , , | Leave a Comment »

Autodesk’s “Innovation Genome”: A ‘How-To’ Primer and Resource

Posted by Plish on November 8, 2016

I love it when folks share their insights into innovation, especially when they share as prolifically as the folks over at Autodesk do.

If you, like I have, have checked out the new products in Autodesk Labs, you probably wonder how they are able to create really cool product after cool product.  The reason is simple: it’s because they don’t innovate in a chaotic manner.  They have a process that guides and informs their product development efforts: the Autodesk Innovation Genome.

This Innovation method is the result of 10+ years of analyzing over 350 innovations from the history of the world (their goal is to examine 1000!).  The wisdom from these innovations is then distilled and codified to enable them use the insights repeatably. (This is very similar to how the TRIZ problem solving methodology was developed)

How Does It Work?

The process is essentially five steps.

Steps One and Two establish Context and Direction.

Step Three is at the heart of this process – the Seven Questions.

(While there are 7 buckets here, I find them a little too abstract on their own. They do have a 49 question chart – shown below – that is  much more useful in my opinion.)

(The above chart includes questions from other idea prompting methods like SCAMPER. )

Of course, ideas don’t mean anything without a method to commercialize, so steps four and five are about prioritizing and executing.

I could go into this even more, but really, just head over to the Innovation Genome and check it out for yourself. There are multiple excellent resources there. Study, learn, modify/apply, share.

The world awaits your innovations…

Posted in creativity, culture of innovation, Design, innovation, Innovation Tools, problem solving | Tagged: , , , , , , , , , | Leave a Comment »

 
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