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The Future of Innovation: The World is Your Controller

Posted by Plish on March 30, 2018

 

We interact with the world even when we don’t realize it. 

The act of breathing changes the chemical composition of the air in our immediate vicinity.  Standing in the sun casts a shadow – the area in the darkness gets momentarily deprived of light.  Jump up and down and the floor vibrates.  Walk in a crowd and other people magically move out of the way (hopefully 😉 ).  We tell people we love them (or we don’t) and they respond on an emotional level causing chemical and electrical processes to be initiated in their bodies and in ours.

Go to any Home Depot or Lowes, and there are countless switches, knobs, buttons, sliders and more, that are used to foster interaction with the world around us.

Unfortunately, we’ve gotten so used to these mechanisms of interaction that we think these are the only ways to interact.  We call them switches, knobs, buttons, etc., but we no longer call them what they really are:

Controllers.

Interact with something and it controls something.

To the extent we can measure how the world reacts to our interactions, we can use those measurements to control other things.

Everything has the potential to be a controller.

Some Gamers have taken this truism to an extreme by using objects as diverse as fishing reels to bananas to LED strips to control the games they’re playing.

This video shows the bananas in use.

 

What can we use as controllers in the game we all play: Life?

It’s important that we suspend all judgement of what makes a good controller, at least in the beginning.  It’s important that we play, that we experiment. After all, controllers are used in games.

In our increasingly connected world, the Internet of Things enables controlling systems in unimaginable ways.

The controllers of the future don’t need to have an obvious relationship to the things we want to control (bananas?!).  We only have to design the means for interpreting  our interactions with controllers and sending that information to whatever it is we want to control.

That’s my challenge to you.

Start seeing the everything in the world as a potential controller. Get wild with your ideas.  Think of it as a game, have fun!

Radical innovation may only be a banana away!

 

***If you’d like to learn more and want to structure a class on alternate controllers, take a look at this paper from the folks at the Rochester Institute of Technology who had a class in building alternative game controllers.

 

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Posted in creativity, Design, Disruptive Innovation, games, imagination, innovation, Maker, Maker Movement, problem solving, product design, Service Design, The Future, toys, Workplace Creativity | Tagged: , , , , , , , , , , , , , , , , , , , , , , , | Leave a Comment »

Are you Using This Simple 3 Step Process to Create Products that Leverage Existing Trends?

Posted by Plish on August 9, 2016

There’s no question that we are living in exciting times.  There are multiple trends, technological and otherwise, that are blossoming and can be leveraged if you take the time to put in some work.  Follow this simple three step process and you’ll be much better equipped for leveraging the power of trends in your business.

Step One:

Research and understand trends that are shaping the landscape.

As a primer, here’s a quick list of some trends that are shaping the world right now.

 

Via MarketWatch

  • Virtual and Augmented Reality
  • Wearables
  • Smart Cars
  • Artificial Intelligence
  • Drones
  • Phone (and batteries) That Charge at a Distance

Some other Consumer Retail Trends:

  • Leveraging the Crowd
  • Subscription Services (Dollar Shave Club)
  • 3-D Printing
  • Maker Movement
  • Product Personalization
  • Sharing Economy
  • Uberization (I agree with Fast Company. Uber isn’t Sharing Economy but it is a new model)
  • Multiple Platform Sales
  • Social Media and Online Communities
  • Preference for Ethically Responsible Brands
  • Eco-Awareness
  • Product Co-Creation
  • Increased Biometric Use

Also check out Trendhunter (where I contribute from time to time 😉 ) Trendwatching, and Cassandra with their Cassandra Daily Newsletter.  The trends on these sites can be quite provocative and are great for jump-starting creative thoughts.

Steps 2 and 3!

2.  List the main positive and negative attributes of your product.

3.  Look for intersections between your product attributes and the trends and create products that enhance the positives or negate the negatives

For example.  Let’s say that your company makes paper-based notebooks.

Positive Attributes: Convenient; Creates hard copy; Can be used with various media (pen, pencil, paint, crayon, etc.);  Highly secure; Can be digitally copied (copy machine, phone picture, etc.); Difficult to forge; Low-cost; Recyclable; Personal

Negative Attributes: Needs to be on hand to use; Must do additional work to digitally archive; Uses/wastes paper; If recycled then must be copied; Have to purchase at stores either in bulk or as needed but then have to run to the store; ???

 

Ideas:

  • Have a QR code 10 pages from the end of the notebook that automatically orders (when scanned) more notebooks before running out (Better than a subscription service because it’s on-demand) This data can be used to then understand ordering patterns.
  • Enable customization of notebooks (paper designs -lined/graph/etc, covers, etc.) via online portal or app
  • Have a sensor embedded 10-20 pages from the end that when written on automatically purchases another notebook and mails it
  • Use non-wood pulp papers
  • Create an online community where people can design notebook covers for each other
  • Deliver notebooks by drone
  • Create notebooks from text messages
  • Create an augmented reality app that enables someone to ‘write’ on various products/locations/etc. to capture ideas virtually
  • Create a wearable that can tell what you’re writing and store it digitally, automatically
  • Provide notebooks that are customized for online courses and heighten student interactivity
  • Notebook covers contain solar panels and/or batteries for recharging digital devices.  These can also be charged via movement/carrying.
  • Use biometrics to lock/unlock paper notebooks
  • Create luxury notebooks
  • Personalize notebooks with a chamber that contains a friend/family member’s DNA from a kiss (think lipstick on an envelope…remember snail mail? 😉 )
  • Create Notebooks from pulp made from trees or branches that grew on property that held emotional import
  • Grow bamboo (at home?) or more likely,   you pay an amount to lease a portion of a bamboo field from which pulp is harvested to create your own notebooks. It’s a notebook/paper co-op (I LOVE this idea.  Anyone that wants to do it, please contact me 🙂 )

As you can see, just by bouncing notebook attributes against the various trends, I came up with 16 ideas for new products.  (Not only does this process supplement existing product lines, but you can use it to create brand new markets.  Just start with some existing product line attributes, bounce it against trends and create new products irrespective of what your industry is!)

There’s no excuse for being left in the dust of technology and an evolving world.  Follow this simple 3 step process, and you’ll find yourself successfully creating products as the world changes. 🙂

***

 

Here are some other tech trends for your reading enjoyment 🙂

Inc.com

  • 3d Printing
  • Active Participation in Advertising
  • Changes in Healthcare Funding
  • Reshaping Education via Online Training
  • Online Portals Reshaping Retail

Forbes

  • The Device Mesh (Connected products of all kinds)
  • Ambient User Experience (Seamless experiences spanning devices)
  • 3d Printing Materials
  • Obtaining Information from Everything
  • Advanced Machine Learning
  • Autonomous Agents and Things (Next gen Siri, Cortana, etc.)
  • Adaptive Security Architecture
  • Advanced System Architecture (Computers that function more like brains)
  • Mesh App and Service Architecture
  • Internet of Things Architecture and Platforms

A pdf Report from Deloitte touches on much of the Forbes stuff and more

 

 

 

 

Posted in 3D Printing, brainstorming, Co-Creation, Creative Thinking Techniques, culture of innovation, Disruptive Innovation, innovation, Innovation Tools, Maker Movement, problem solving, Social Responsibility, Sustainability, The Future, Trends, Uncategorized, ZenStorming | Tagged: , , , , , , , , , , , , , , | Leave a Comment »

Dear RadioShack, It didn’t have to end this way…

Posted by Plish on February 5, 2015

It’s official.

RadioShack has filed for bankruptcy.

Call me naïve, but I really don’t think this had to happen.  I realize I’m ‘Monday Morning quarterbacking’ (Why DID Seattle throw that pass on the one yard line?!?!  I digress….) but RadioShack had made some bad choices.

RadioShack’s bankruptcy, which has been expected for months, follows 11 consecutive unprofitable quarters as the company has failed to transform itself into a destination for mobile phone buyers. Its sale agreement with Standard General could spare it the fate most retailers suffer in Chapter 11 – liquidation.

A destination for mobile phone buyers.  Seriously?  You can get a cell phone at WalMart for pete sakes!

RadioShack made multiple attempts at rebranding, as if a logo or name change was going to pull them out of obscurity. It wasn’t enough.

As someone who has literally gone to RadioShacks my whole life, the one thing that RadioShack fell away from was what made it famous in the first place.

RadioShack was trailblazing as a Maker store long before people even used the term “Maker.”   Yet, as the years passed, the only things that qualified as maker-esque were buried in the far corners of the store, literally collecting dust.  Most employees, it seemed, liked techie stuff, but weren’t that well versed in maker-esque components that were on their shelves.

I went over to Google Trends and looked at a few search terms to see how often people were Googling certain terms since 2010 (I didn’t put these all on one graph because there were scaling issues)

3dprinting

3D Printing

ardui

Arduino

diy

DIY

makerspace

Maker Space

raspberru

Raspberry Pi

 

Every trend is going up.

But, not this one: Read the rest of this entry »

Posted in 3D Printing, Brands, culture of innovation, Design, innovation, Maker Movement | Tagged: , , , , , , , , , , , , , , | Leave a Comment »

Maker Faire Coming to Milwaukee, Wisconsin!

Posted by Plish on July 24, 2014

 

At last!

Every year I’ve bemoaned the fact that there wasn’t a  large, local Maker Faire in Northern Illinois/Southern Wisconsin.

This year will be different.

Thanks to the vibrantly creative Milwaukee Community and the sponsorship of the Brady Corporation, Milwaukee will be home to a two-day Maker Faire. The event will be held at the Wisconsin State Fair Park on Sept. 27th and 28th, 2014.  Admission is FREE!!  If you’d like to do some making at the Faire, they are currently excepting applications.

For more info there is the official press release here, and be sure to check out the website.

If you plan on going, please let me know. I hope to see you there!

 

Posted in 3D Printing, Arts, Creative Environments, creativity, culture of innovation, Design, Digital Manufacturing, Disruptive Innovation, innovation, invention, Maker Movement, Play, toys, Workplace Creativity | Tagged: , , , , , , , , , | Leave a Comment »

Highlights from IIT’s 2013 Design Research Conference

Posted by Plish on October 10, 2013

Once again the IIT Institute of Design has put on a provocative and stimulating conference.

Under the theme “Exploring Creative Balance in Design“, the conference was a potpourri of glances at the past, understanding of the present, and flashes of future.  It was held at Chicago’s Field Museum of Natural History, a stimulating change from the Spertus Institute, where it’s usually been held.  There was an interesting ‘negative’ about the location in that electrical outlets were few and far between. Charging phones and laptops was a challenge.  (Personally, while on my quest to find outlets, I found some really cool nooks in the museum that I didn’t even know existed)

Some highlights in no particular order:

Mickey McManus of Maya inspired awe.  A trillion connected devices is just around the corner.  A trillion!  Think of what is possible (good and bad) when those devices interact with each other!  Think of how nature communicates with itself!

Mel Lim talked about keeping Ego in check.  A wonderful challenge to becoming better people to create a better world.

John Doyle gave an amazing talk of the limits of systems, how the same concepts govern phage evolution. Fast and specialized systems or slow and flexible?  How to walk the line?  What about feedbacks in our systems?  How do we design for that?  There was also a cautionary bent to his talk, but he emphasized the need for people to adopt new ways of looking at systems in the world.  He mentioned to me afterwards how essential it is that the design world gets involved.  The research needs to be made accessible to more than just mathematicians to be able to impact the world in its most profound way.

Darlene Damm spoke of her DIYROCKETS project.  Open Sourcing the Space Industry.  Amazing and disruptive innovation!

John Payne talked skeuomorphs and more,  Ultimately it’s about understanding our culture so we can communicate through design more effectively.

Panos Papalambros spoke of optimizing designs using algorithms that are automatic as well as human assisted. Discussed the benefits of crowdsourcing this process as well.

Liz Sanders and co-creation.  There truly is power when individuals create together as a communal entity. She’s got a great resource at Maketools.com that I’ve personally used.  This is exciting work and it’s only going to mature more.

Matt Jones and Richard The of Google Creative Labs showed the power of video in prototyping.  “All design is fiction.”  Love that quote because everything starts as an idea – a fiction – and it becomes reality.

Lucy Kimbell talked about the various types of empathy using Star Trek’s Deanna Troi as the research subject.

There was also everyone’s favorite “curmudgeon”, Don Norman.  He emphasized the need for design research to be more effectively integrated into corporate product development processes.

Matthew Clark and many others gave amazing talks.

If you’d like to see more from the conference check out #DRC2013 on Twitter.  You can also go to Seen for a timeline of twitter posts about the conference.

Lastly, but in no way least, I met old friends and made new ones.  When all is said and done, that’s what makes these conferences so valuable.

I’d love to hear other people’s thoughts and looking forward to next year!

Posted in Co-Creation, creativity, Crowdsourcing, culture of innovation, Design, design thinking, innovation, Innovation Tools, Maker Movement, Open Source, Research, Social Innovation, Sustainability | Tagged: , , , , , , , , , , , , , , | 4 Comments »

Minds.com – THE Open Source Portal to the Social Web

Posted by Plish on October 4, 2013

I clicked on the link in Facebook and was brought to a matrix of videos, pictures, words…information.  I scrolled down, clicked…

Amazing… share it…

Scroll…

Click…

Wow…share it…

Welcome to Minds.com

Who are they?

We are organizing the world’s free information and liberating the people of the net through dedication to decentralization, creative commons and digital democracy.  You are a co-creator of this network.

We want to build an app with every active free and open source project on the Internet in order to create a legitimate universal alternative to closed-source surveillance corporations like Google, Facebook, Yahoo, Apple, Microsoft, Twitter, Amazon and so on.  This includes search, social networking, clouds, video, images, docs, maps, video chat, markets, mobile and even alternative currencies.  We still want to share and interact with those networks in many cases, but we don’t want to be reliant on them at all.

Motivated by the centralization of power of the Twitters, Facebooks, Googles, etc., Minds.com will decentralize the social web and offer people choices – three of them when you sign up:

1. Create a channel on Minds.  (Just like you would make a profile on other social nets)

2. Launch a social network on Minds. (Your own customized version of our entire site that we host for you)

3. Download the code and host it all yourself.  (The decentralized option at Minds.org)

A great description of their philosophy and everything they’re doing is here.

This isn’t what everybody’s been calling Web 3.0

This is disruption

Co-creating and empowering

A Maker Movement for the Social Web

Think about a future where social networks are democratized, where information is shared across platforms, where the control is in your hands…

~Dream~

As of the time of writing, there was 352 days, 6 hours & 20 minutes until the free code would be released.

Until then, head on over to Minds.com, join in the fun and start building the social web that you want.

I’d love to hear your thoughts. How do you envision this being used?

 

Posted in Co-Creation, Disruptive Innovation, innovation, Maker Movement, Open Source, Social Innovation, Social Networking, Society, The Future, Web 2.0 | Tagged: , , , , , , , , , , , , , , , | Leave a Comment »

The First Day of the 2013 IDSA International Conference in Illustrated Form

Posted by Plish on August 23, 2013

Industrial Designer and Illustrator, Craighton Berman, put together these “sketchnotes” of the 2013 IDSA International Meeting – Breaking the Rules.

Thanks Craighton for the great summaries! (Click on them to open them in a new window at full size)

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LastPartofTheDay

LastPartofTheDay

Posted in 3D Printing, culture of innovation, Design, design thinking, Experience, innovation, Maker Movement, Service Design, Social Innovation, Sustainability | Tagged: , , , , , , , , , , , , | Leave a Comment »

Thoughts from the “Inside 3D Printing Conference and Expo” in Chicago

Posted by Plish on July 13, 2013

I was extremely excited to check out the Inside 3D Printing conference.  I had forgotten to put it into my calendar and almost missed it.  While the speaker lineup for the conference looked interesting and provocative, for someone like myself who has been using 3D rapid prototyping technologies for somewhere between 10 and 15 years, there wasn’t enough to catch my eye for the price tag. So, I opted for registering at the door and walking the ‘expo’ portion of the conference. Besides, I had a few questions on some newer materials that I was hoping someone could answer.

When I walked through the doors I was, to say the least, underwhelmed.  I believe I counted 14 exhibitors. Some of the exhibitors I was already well acquainted with (e.g. Stratasys, 3DSystems, netfabb), others, not so much.  Nevertheless, there was some cool stuff at the show and below are some things I found really interesting, as well as some pictures of the event.

First and foremost, I was really impressed by the folks of www.thre3d.com. Check out the website.  There you’ll find what they call (and what most likely is!), “The biggest interactive 3D printing directory.”  It is a great resource for all things 3D printing.  Research manufacturers, compare products, learn about different types of 3D printing.  It’s a great resource.  While you’re browsing, if you see something that you think needs improving, let them know via the feedback tab.  They are very open to improving the service and genuinely nice people!

When you want to communicate to others what a finished design might look like, high-caliber rendering requires some serious computing power.  It’s not uncommon to start a render before going to sleep and hope that when you wake up, the rendering program hasn’t crashed and you can see the finished result.   Lagoa changes all that.  Lagoa is a cloud based rendering system – lightning fast (minutes and seconds, not hours!), real-time, reasonable pricing and even has a free subscription!  This needs to be seen to believed.  I already have a free account and am starting to play with it.

There was also a very cool 3D paper printing technology from Mcor Technologies. Using a regular ream of copy paper, this technology is much cheaper than plastic printing and great for form and fit type models – plus you can print models in full color.  You can also use them to make investment castings.  And when your model isn’t needed anymore?  Recycle it or compost it. Check out these models, and remember, that’s paper!

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Here is a video of me using this slick Read the rest of this entry »

Posted in 3D Printing, creativity, culture of innovation, Design, Digital Manufacturing, imagination, innovation, Innovation Tools, Maker Movement, Open Source, Sketching, The Future | Tagged: , , , , , , , , | 2 Comments »

 
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